Splatoon Testfire Demo Returning
Nintendo is offering up a fresh serving of Splatoon for those who don’t own the game. The Splatoon Testifier Demo is making a return from August 25 to August 28 between the hours of 3 pm and 5 pm PT (5 pm to 7 pm CT / 6pm to 8 pm ET). This Wii U exclusive will let you go online and engage in some Turf Battle action against a team of other players. If you haven’t had the chance to try the game out, this is a perfect opportunity.
The Splatoon Testfire Demo is back! What’s the “Testfire Demo,” you ask? Have you been living under a pool of colorful ink? From Aug. 25 to Aug. 28 between the hours of 3 and 5 p.m. PT each day, anyone who owns a Wii U console can download a free demo for the Splatoon game in Nintendo eShop! This Summer Splatdown event (as all the cool squid kids are calling it) gives you the chance to play Splatoon and experience its outrageously messy multiplayer gameplay.
All you have to do is download the demo and launch the Splatoon Testfire demo during the designated hours to fight it out in Turf War battles. This fun multiplayer mode pits you and three other players against an opposing team of four to cover the most territory possible with colorful ink. It’s one of the core modes of Splatoon and is the perfect introduction to what the game has to offer. During the Splatoon Testfire demo, players can try out four different weapons across two popular maps:
Weapons
Splattershot Jr. Splattershot Splat Roller Splat ChargerStages
Saltspray Rig Walleye WarehouseYou’ll need an internet connection to participate, so make sure you have everything set up before the Testfire begins!
To date, ink blasted from all modes and Splatfests in Splatoon have covered 3 million virtual square miles, which is equal in size to Australia, or approximately the size of the contiguous United States! Splatoon has also sold over 4 million units worldwide since it launched last year.
For more information about the Summer Splatfest Testfire event, visit http://splatoon.nintendo.com/.
Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.