Super Mario Run Preview

[Updated 12/8/16 – Super Mario Run Advertisement & Meet Super Mario Run Video]:

 

 

[Updated 11/15/16 – Introduction To Game Modes & Date Announced]:

 

The first-ever mobile game featuring the most iconic video game hero of all time goes on sale for iPhone and iPad on Dec. 15 in United States time zones. Super Mario Run can be downloaded from the App Store at no cost, and players can try elements of the game’s three modes for free. Once the game has been downloaded, a one-time payment of $9.99 (United States price) will grant unlimited access to each of the three modes in this release.

“The wait is almost over for a Super Mario game that can be played on mobile devices,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Developed under the direction of Mario creator Shigeru Miyamoto, Super Mario Run brings a new take on the series’ beloved action-platforming gameplay to iPhone and iPad for the first time.”

Super Mario Run is compatible with iPhone, iPad and iPod touch devices running iOS 8.0 or later. Starting on Dec. 15, the game will launch in 151 countries and regionsSuper Mario Run supports English, Japanese, German, French, Spanish, Portuguese, Italian, Dutch, Russian and traditional Chinese language options.

Super Mario Run is the first Super Mario Bros. game developed specifically for mobile devices. In the game, Mario runs forward on his own, but relies on the tap of a single finger to jump over obstacles, avoid enemies, pull off stylish moves, collect coins and reach the flagpole to complete courses.

For more information about Super Mario Run or to pre-register for the game, visit https://supermariorun.com/en/index.html.

 

[Original Preview]:

In a surprise move, Nintendo debuted a new Mario game for mobile at today’s Apple Special Event conference. Mr. Miyamoto took to the stage to show off his brand new creation: Super Mario Run. As one could infer from the title, it’s an auto-scrolling runner set in the Mushroom Kingdom. The graphics and music are ripped straight out of the New Super Mario Bros. franchise.

The new game can be played with just one hand. Mr. Miyamoto even remarked you could play the game while eating an apple or standing on a subway train. Unlike some runner games that have appeared on mobile devices in the past, this one looks genuine to the source material and seems to have more depth to it. Not only can players jump by tapping the screen, but depending on the environment, Mario can grab overhanging vines and contraptions to hang move across the ceiling.

In the basic mode, Mario will be running through the various levels collecting as many coins as possible. The goal is to the flagpole while grabbing the coins throughout the courses. Tapping the screen makes Mario jump, and holding longer on the screen makes him jump higher. There will be all sorts of obstacles and enemies standing in the way of Mario and the goal before the timer runs out. Some levels will switch things up by having Mario switch directions in an instant. The map screen showed six worlds, each having three normal courses and a castle level for a total of twenty four areas to explore. Of course, there could very well be more levels that unlock through various means.

There’s also a battle mode called Toad Rally. The first thing you do is choose an opponent to try and beat their high score. You can compete against your friends and people around the world. The more daring moves you perform, the more Toads that become impressed with your actions. Collecting more coins and impressing more Toads will allow you to earn more points. You can see how your competitor is doing via a paper version of Mario (think ghosts in Mario Kart).

Super Mario Run will release at a set price and you won’t have to worry about paying more to play later areas of the game. Pricing and date are to be determined, however it’s set to come out before the holidays this year in December. Super Mario stickers are also coming to the Messages app in iOS10. There will be a demo version of the game up on the App Store for gamers to try before they buy. The game will be exclusive to iOS an unknown period of time.

 

 

So, after dipping its toes in the mobile market with Miitomo and taking a somewhat conservative approach with its intellectual properties, it looks like Nintendo is diving into the deep end of the App pool with its most iconic character. We know that Animal Crossing and Fire Emblem are also in development for mobile. Could Zelda be next? Check out the official Super Mario Run site here.

 

At an Apple event in San Francisco, CA earlier today, Nintendo announced that the leading man of video games will star in Super Mario Run, a full-sized Super Mario Bros. action platformer that has been developed specifically for mobile, and will be available first on the App Store this December. Mario creator Shigeru Miyamoto took the stage at the event and put Mario through his paces in a multi-level demonstration instantly familiar to millions of fans worldwide. In the game, Mario runs forward on his own, but relies on the touch of a single finger to jump over obstacles, avoid pesky enemies and capture the flag pole to complete levels.

“We have created Super Mario Run to be perfect for playing on your iPhone,” said Mr. Miyamoto who first devised the Mario character more than 35 years ago. “Super Mario has evolved whenever he has encountered a new platform, and for the first time ever, players will be able to enjoy a full-fledged Super Mario game with just one hand, giving them the freedom to play while riding the subway or my favorite, eating a hamburger.”

“The App Store has made so many things better in our lives — the way we communicate, the way we work and the way we have fun,” said Tim Cook, Apple’s CEO. “But for gamers of all ages, the story just hasn’t been complete without Mario, so we are thrilled that Nintendo is bringing him to iOS for the first time this December.”

Super Mario Run has a mode in which the player collects coins and heads for the goal, and a mode in which the player competes against the acrobatic moves of other people who have completed the same course. In addition, there is a mode in which you create your own Mushroom Kingdom based upon these play results.

iOS users will be able to download and enjoy a portion of Super Mario Run for free and will be able to enjoy all of the game content available in this release after paying a set purchase price. More details will be disclosed at a later date. The game has been developed with Mr. Miyamoto as lead creator for Nintendo. Nintendo is also continuing its partnership with DeNA for the launch of Super Mario Run. It will be offered on the App Store this December in more than 100 different countries, and nine different languages.

To help iOS users get ready for the launch of Super Mario Run, a free Mario-themed sticker pack for the App Store for iMessage will launch this month. iMessage users can easily access and use these stickers in a variety of ways, bringing a bit of Mushroom Kingdom flavor to their conversations.

Super Mario Run represents the next phase of Nintendo’s expansion to mobile platforms, following the release of Miitomo earlier this year. After the launch of Super Mario Run in December, Nintendo plans to deliver its previously announced mobile device titles in the Animal Crossing and Fire Emblem series before the end of March, 2017.

 

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

Join The Conversation!

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: