Sonic Boom: Fire & Ice and River City: Tokyo Rumble Now Available

The 3DS receives two brand new games today. Sonic Boom: Fire & Ice and River City: Tokyo Rumble have both been released on the 3DS eShop. Sonic is also available at retailers across the country. River City is still available on Amazon if you’re looking for a physical version (link below). Although it appears that the price has already went up $10 as I publish this story as the official Natsume store must have sold out and now other resellers are making a little money.

 

Natsume Inc., a worldwide developer and publisher of family-oriented video games, today launched the RPG brawler River City: Tokyo Rumble for the Nintendo 3DS in North America. The game is available in both digital and physical formats!

River City: Tokyo Rumble for 3DS follows the story of a hot-blooded high school student named Kunio and his good friends. When a nefarious gang moves into Tokyo to try to take it over, it’s up to this self-proclaimed “fighter for justice” and his buddies to make sure the streets stay safe!

Players will punch, kick, and use a variety of weapons such as soccer balls, iron knuckles, chains, and even bicycles to knock some sense into those devious gang members. Taking on jobs, leveling up abilities, and stopping for a snack or two at local food joints are just some of the action-packed mayhem players will experience. Luckily, smiles are free.

“We have already gotten early feedback that River City: Tokyo Rumble is a ‘cant-put-it-down’ experience, and we love hearing that reaction,” said Hiro Maekawa, President & CEO of Natsume. “The series has an amazing following, and we know that this will be another great addition for fans and newcomers to the series alike!”

River City: Tokyo Rumble is now available for $29.99 USD.

 

SEGA®’s returned to speed with Sonic Boom: Fire & Ice is now available for purchase in North America exclusively on the Nintendo 3DS family of systems for $39.99 in the United States and CDN$49.99 in Canada. Based off of the cast of characters from the hit animated TV series Sonic Boom, Sonic Boom: Fire & Ice follows Sonic and his friends as they investigate some mysterious and dangerous fissures that are erupting around their home island. The evil Dr. Eggman is back at it again! Supercharging his latest bot-creations who discovered a new element called Ragnium, he returns to defeat his eternal rival Sonic once and for all along with his latest recruit, D-Fekt. Players will be tasked with mastering the elements of fire and ice, run through lush environments and stopping Dr. Eggman’s latest plan to defeat Sonic for once and for all!

Developed by Sanzaru and published by SEGA, Sonic Boom: Fire & Ice takes Sonic back to his roots, giving players the classic platform gaming experience and feeling of speed. Additionally, it features a seamless character swap between Sonic and friends — Tails, Amy, Knuckles and Sticks. Unlike previous iterations, players can play the adventure platform game straight through, or can take pauses from the adventure to take on the mini-challenges and explore the other aspects of the game like the local multi-player bot races! Exclusive to North America is the launch edition of the game, which includes three episodes of the animated series on DVD for the first time.

“We’ve spent the 25th anniversary year of Sonic developing games that give fans of all ages the best Sonic experience for them,” said Ivo Gerscovich, Chief Brand Officer of Sonic Pillar and SVP of SEGA of America. “With the release of Sonic Boom: Fire & Ice, we proudly give fans of the Sonic Boom TV series the ability to play along with their favorite characters in a fast paced adventure platformer game.”

Sonic Boom: Fire & Ice is based off the hit animated series, Sonic Boom. Announced for a second season, the cartoon is currently airing in over 100 countries. In the United States, the series is also streaming on Hulu. For more information on where to watch the cartoon, fans should check their local cable provider.

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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