Super Mario Run Launches For iPhone & iPad On Dec. 15

Nintendo’s highly anticipated mobile Mario game finally has a release date and a price. It will come to iPhone & iPad on December 15, 2016 and users can download the game for free to try it out. If they like what they play, the entire game can be purchased for $9.99, which will grant unlimited access to each of the three modes in the game.

 

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The first-ever mobile game featuring the most iconic video game hero of all time goes on sale for iPhone and iPad on Dec. 15 in United States time zones. Super Mario Run can be downloaded from the App Store at no cost, and players can try elements of the game’s three modes for free. Once the game has been downloaded, a one-time payment of $9.99 (United States price) will grant unlimited access to each of the three modes in this release.

“The wait is almost over for a Super Mario game that can be played on mobile devices,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Developed under the direction of Mario creator Shigeru Miyamoto, Super Mario Run brings a new take on the series’ beloved action-platforming gameplay to iPhone and iPad for the first time.”

Super Mario Run is compatible with iPhone, iPad and iPod touch devices running iOS 8.0 or later. Starting on Dec. 15, the game will launch in 151 countries and regionsSuper Mario Run supports English, Japanese, German, French, Spanish, Portuguese, Italian, Dutch, Russian and traditional Chinese language options.

Super Mario Run is the first Super Mario Bros. game developed specifically for mobile devices. In the game, Mario runs forward on his own, but relies on the tap of a single finger to jump over obstacles, avoid enemies, pull off stylish moves, collect coins and reach the flagpole to complete courses.

For more information about Super Mario Run or to pre-register for the game, visit https://supermariorun.com/en/index.html.

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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