Bye-Bye Boxboy Coming To 3DS On March 23 [UPDATE]

Release Date TBD
Updated 3/23/17

When we ran our original release date story, we should have prefaced that this was for the UK version of the game. That wasn’t made clear and we apologize. We’ve reached out to Nintendo to try and get a North American release date hammered down, but they typically won’t answer release date questions until they’re ready to make an announcement of their own. Hopefully we won’t have to wait too much longer!

 

Original Story

The awesome puzzler is back for one final installment on the 3DS with Bye-Bye Boxboy! These games may have a simplistic aesthetic to them, but they are charming and addictive. This one comes to the 3DS eShop on March 23, 2017.

 

 

In 2015’s BOXBOY!, Qbby arrived on the scene and forced both puzzle and platformer fans to start thinking outside the box. In BOXBOXBOY! the following year, he upped the ante with new powers and more complex puzzles. Now Qbby is back to square up to his biggest challenge yet in BYE-BYE BOXBOY!, which launches on Nintendo eShop for Nintendo 3DS family systems on 23rd March 2017. The perfect introduction to Qbby and his quirky, minimalist world is out today on Nintendo eShop in the form of the BOXBOY! series demo, which lets players tackle a package of levels from both previous titles, in addition to a selection from BYE-BYE BOXBOY!.

Developed by HAL Laboratory, creators of the Kirby series, the BOXBOY! trilogy of puzzle-platformers sees players control Qbby, a simple yet surprisingly expressive square-shaped character, as he makes his way through a multitude of 2D side-scrolling levels. While he may look like a somewhat unassuming hero, Qbby packs a rather special power into that small frame of his – the ability to create a string of boxes out of thin air. By learning to harness that power and use it in a variety of ingenious ways, players will be able to solve the numerous puzzles that lie ahead.

With more than 180 brain-teasing levels to tackle and four planets to explore, BYE-BYE BOXBOY! is Qbby’s biggest adventure yet. On each planet he will encounter a Qbaby – a small lifeform similar in appearance to Qbby himself. These Qbabies are in need of guidance, and by helping them to safety, Qbby will be rewarded with the power to create all-new box-types. Blow walls to smithereens with a bombox, soar into the air with a box rocket, teleport with a warp box or dispatch a remote box to reach far-flung corners, as you grapple with the puzzling new possibilities on offer.

For true brainboxes, Qbby can also tackle five unlockable Challenge Worlds. Each of these imposes its own specific gameplay restriction that changes the rules in new ways. Can players get through a level without throwing boxes, or where falling too far is game over? How about helping Qbby to the goal without the ability to jump?

For the first time in the series, BYE-BYE BOXBOY! also features amiibo functionality. Players can use Kirby Collection amiibo figures to unlock additional costumes and dress Qbby up as Kirby, Meta Knight, Waddle Dee or King Dedede. The Kirby, Meta Knight and King Dedede amiibo from the Super Smash Bros. Collection will also unlock the respective costumes for those characters.

Furthermore, players with save data from BOXBOY! on their Nintendo 3DS system can transfer an additional 10 costumes, and those with save data from BOXBOXBOY! can transfer an additional eight. The costumes from BOXBOY! include the Rabbit, which allows Qbby to jump higher, and the Wizard, which allows him to create an extra box, with a grand total of 37 costumes available. As a special bonus, players with game data from both of the previous titles will unlock both a Qucy costume and the option to play the game in a distinctive visual style reminiscent of the original Game Boy.

Join Qbby as he harnesses the power of special new boxes in his largest adventure yet, when BYE-BYE BOXBOY! comes to Nintendo eShop for Nintendo 3DS family systems on March 23, 2017.

 

[Source: Nintendo of Europe]

 

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

Join The Conversation!

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: