Wasteland 2: Director’s Cut Coming To Nintendo Switch

Brian Fargo (CEO of inXile Entertainment) is no stranger to post-apocalyptic scenarios. He was the producer of the original Fallout and has just tweeted that Wasteland 2: Director’s Cut is making its way to the Nintendo Switch.

The game has reviewed well with an average score of 86.25% for the PC and 81% for the PS4 on Game Rankings, an aggregate reviews site. The game promises to deliver an old-school western RPG that used to be all the rage on PCs to a new console audience. The hybrid nature of the Switch should make quick sessions all the more possible!

No word on release date yet, but we’ll keep you updated.

 

 

The Wasteland’s hellish landscape is waiting for you to make your mark… or die trying. With over 80 hours of gameplay, you will deck out your Desert Ranger squad with the most devastating weaponry this side of the fallout zone, test the limits of your strategy skills, and bring justice to the wasteland.

Key Features:

One Size Does Not Fit All: Don’t feel like finding the key for a door? Pick the lock, bash it down with your boot, or just blow it open!

Decision Making… with Consequences: With both short and long term reactivity, your choices ripple outwards, changing the game’s events and forever altering the lives of those in the wasteland.

Huge & Customizable: Hundreds of characters. Thousands of variations on your Rangers’ appearance. Over 150 weapons. No two players will have the same experience.

Director’s Cut New Features:

Complete Graphics Overhaul: Rebuilt in Unity 5, Wasteland 2’s environments and characters have been updated to take advantage of the latest graphics technologies.

Perks &: Quirks: Customize your squad even more! Perks & Quirks are special personality traits you can use to give your characters even more life, with their own unique bonuses… and drawbacks.

Precision Strikes: Fire on your enemies and debilitate them with tactical attacks! Cripple a leg to slow an enemy down, fire on their gun to blast it to bits, or aim for the head to knock them senseless – or blow it clean off.

Expanded Voice Over: Over 8,000 lines of new voice-over dialog have been added for the game’s characters and companions, bringing the Wasteland to life like never before.

 

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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