Rocket League Collector’s Edition Races Onto The Switch January 16

Rocket League has been a tremendous success on the Nintendo Switch since its release a little over a month ago. In fact, the game has just received a patch today to improve the resolution in handheld mode! The game is getting a physical retail release on cartridge next month on January 16, 2018. Because of cartridge costs it will be double the retail price of the digital version – meaning you’ll have to shell out $39.99 for the physical edition. To make up for some of the cost increase, Psyonix is throwing in a bunch of DLC to make the higher price a little more easy to digest:

 

Dubbed Rocket League Collector’s Edition, the retail version of Rocket League on Switch will mirror those available for PlayStation 4 and Xbox One with an MSRP of $39.99. What’s in it? This!

  • Rocket League Full Game

  • Supersonic Fury DLC Pack

  • Revenge of the Battle-Cars DLC Pack

  • Chaos Run DLC Pack

  • Aftershock DLC Car

  • Marauder DLC Car

  • Esper DLC Car

  • Masamune DLC Car

  • Customization Items inspired by DC Comics’ The Flash

  • Limited Art Print by Psyonix Concept Artist, Jay Zhang

As many of you have likely noticed, the MSRP for Rocket League Collector’s Edition is $10 more on Nintendo Switch than the same version on other platforms. As much as we tried to keep the retail price down, the reality of the Switch’s increased cartridge manufacturing costs meant that the MSRP had to be higher as well. That said, we are still VERY confident that players who join us from the retail side will get plenty of enjoyment from what Rocket League has to offer and we look forward to welcoming them to the community next month!

 

It should be noted that if you belong to Amazon Prime or Best Buy’s Gamer Club Unlocked, the game will be eligible for 20% off the pre-order, bringing it down to a more reasonable $31.99. It will be up to you to decide if the extra money is worth a physical purchase or if you should just stick to the $19.99 digital download. Either way, options are nice!

 

 

CHANGES AND UPDATES

General

  • [Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks

  • Reduced volume of the Batmobile Goal Explosion

Performance

  • [Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode

  • Optimized the following maps for Nintendo Switch and PC:

    • Utopia Stadium (all variants)

    • Farmstead

      • Maps are optimized on PC when using ‘Performance’ World Detail setting

  • Improved the field texture visuals for the following maps on Nintendo Switch and PC:

    • Champion’s Field

    • Wasteland

      • Visual improvements on PC apply when High Quality Shaders are turned off

BUG FIXES

General

  • Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby

  • Fixed missing blowoff valve audio for Octane ZSR Engine

  • [Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble

  • Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings

  • Ground Textures now appear on Farmstead when using ‘Performance’ World Detail

  • [Steam] Fixed an issue with Older Urban Central replays crashing the game

  • Quick chat audio no longer sounds when a player joins or leaves a server

  • Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu

 

[Source: Psyonix]

 

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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