Dead Cells Announced For Nintendo Switch

I’ll freely admit that I don’t pay attention to every game out there – it’s nearly impossible to stay up to date on every game development. Every now and again one comes along that looks fantastic, and Dead Cells is one of them. I hadn’t heard of the game until today, but apparently over 600,000 of you have, since the game has sold that many on Steam Early Access! The game has a fantastic art style and the gameplay looks very solid. I’m not usually a fan of permadeath, but I just might have to make an exception when this one comes to the Switch later this year. Check out the trailer!

 

 

Motion Twin is excited to announce that Dead Cells will be coming to Nintendo Switch, PlayStation 4 and Xbox One this year. A release date will be announced at a later time.

Having sold more than 600,000 copies while in Steam Early Access, the developers at Motion Twin can’t wait for console players to see the finished result of their hard work in Early Access.

“We’re thrilled to finally confirm that we’ll be bringing the Dead Cells experience to console players. We’re proud of what we’ve done with the help of the PC community and can’t wait to see how the gaming community at large react. We’ll be at Pax East next April, so come say hi! You might even get a sneak peek at the game on the console.” —Steve Filby, Producer at Motion Twin.

Dead Cells is a rogue-lite, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers.

To beat the game, you’ll have to master 2D “souls-lite combat” with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

  • RogueVania: Intense 2D action with the adrenaline pumping threat of permadeath in a castle full of cuddly creatures.
  • Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Roll roll roll your boat gently down the stream…
  • Nonlinear progression: Unlock new levels with every death, take a new path. Tired of the stinking sewers? Why not take the ramparts?
  • Exploration: Secret rooms, hidden passages, charming landscapes. A fine place for a holiday.

 

 

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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