Splatoon Meets F-Zero In Trailblazers, On Switch This Spring

When two games collide the result can either be spectacular or disastrous. We’re hoping for the former with Trailblazers, a brand new racing game coming to the Switch this spring. It’s taking the painting mechanic from Splatoon and combining it with the high-speed racing from F-Zero. The result will hopefully be something unique and fun.

The developers are billing this game as a co-op racer. You can work in teams of up to three versus three to paint the track your team’s color. When hovering over your color you can gain extra boosts to propel you to the finish line. We like the concept, now let’s hope they stick the landing!

 

 

Videogame publisher Rising Star Games, in partnership with new UK-based independent game developer Supergonk, announced today that Trailblazers, the world’s first true, second-to-second co-operative arcade racing game, will be unleashed across all major gaming platforms in Spring 2018.

Trailblazers is a fresh new co-operative racing title with an innovative on-track game mechanic: paint the track, boost on your color, and work as a team to win! Racing in teams of up to three-versus-three, players paint the track as they race, capturing key areas to dynamically change the racing line, then boosting on their team’s color. Racers who drive with flair and style will also amass skill points to blaze their way to victory! Players can experience the blistering high-speed action with up to six players online, or locally via split-screen for up to four local players with additional online or CPU-controlled challengers.

“The Supergonk team is proud to announce Trailblazers; our vision of true co-op racing designed from the ground-up with team play at its core,” said Ben Ward, founder of Supergonk. “The brand new paint/boost mechanics introduce a fresh layer of second-to-second strategic thinking which can’t be found in other racing titles. As huge racing game fans, we feel that the genre often hasn’t been as innovative as we’d like. Our aim with Trailblazers is clear: to create a brand new IP to reinvigorate the genre and build an unexpected new racer that we ourselves want to play.”

Loaded with multiplayer thrills and a series of single-player challenges across an extended campaign mode, Trailblazers is an audio-visual onslaught of retro-futuristic style and attitude. The game takes place in a lavishly designed world from the creative mind of BAFTA award-winning artist Will Milton. Players race through expansive and stunning scenic tracks set across locations ranging from mountain tops to lush forests and arid desert valleys. Aural soundscapes are provided via the officially licensed soundtrack featuring leaders of the Future Funk genre, including Get On Up by Skope, Bad King Kong by The Derevolutions, and Dead Ringer by A.Skillz.

In Trailblazers, players will race as, and alongside, a diverse cast of characters. Each driver plays a vital role in the racing community and unfolding story of the Trailblazersworld, and each has a unique role and driving behaviour. Players can also choose from a showroom of the fastest race cars in the galaxy, each with customised stats to fit every play style and track type.

“We are thrilled to have worked alongside Supergonk to help realise their vision,” said Martin Defries, President of Rising Star Games. “The game is superb, the ambition high, and the opportunity vast. We are keen to show the gaming community across the world just how great this game is.”

Trailblazers, developed by Supergonk and published digitally by Rising Star Games, will be available globally from Spring 2018 across all major gaming platforms. Keep your engines running for incoming additional information about gameplay modes and features of this ground-breaking new arcade racing title, by following Rising Star Games onInstagramTwitterFacebook, or visit the Trailblazers website.

 

 

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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