VIDEO: The Spectrum Retreat Gameplay With Developer Commentary

The Spectrum Retreat is a cool looking first-person puzzle game where you have to find paths through a series of rooms by manipulating colored cubes to gain access to walled-off areas. It looks like it could be a fun time on the Switch when it arrives later this summer. Watch the 11 minute video to get a better idea of what to expect!

 

 

BAFTA Young Game Designer winner, Dan Smith, and publisher, Ripstone Games, are pleased to share the first gameplay footage of the upcoming first-person puzzler, The Spectrum Retreat. The all new gameplay and commentary details the pristinely eerie Penrose Hotel and unique color-coded puzzles devised by the young game designer, showing how the basic color swapping mechanics learnt in early levels will become increasingly complex later in the game. In addition, the footage hints at the narrative arc of the The Spectrum Retreat and the potential turmoil players might experience within its walls.

View the Gameplay with Developer Commentary footage here: https://www.youtube.com/watch?v=wrmzDe72eeI&feature=youtu.be

The Spectrum Retreat takes place in the near future at The Penrose hotel, a peaceful yet unsettling refuge from the outside world. As a valued guest, your existence is embedded into the corridors and guest rooms of The Penrose. Through exploration of the striking art-deco hotel you will begin to uncover the mysteries of both The Penrose and the uncertainties surrounding your current stay. Your desire to unearth the truth is obstructed by an array of color coded first-person puzzles, mind-bending physics challenges and the growing fear of exposing your true intentions.

Visit The Spectrum Retreat webpage on the Ripstone website: https://ripstone.com/game/the-spectrum-retreat

For more information about the BAFTA Young Game Designers please check out http://ygd.bafta.org

 

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

Join The Conversation!

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: