R-Type Dimensions Flies Onto Switch This Year

This article was updated on 9/5/18 with confirmation of a NA release and official PR.

 

Fans of space shoot’em up games will no doubt be familiar with the R-Type series. The games were popular in arcades and there were quite a few home conversions across a spectrum of systems. Now it’s the Switch’s turn with R-Type Dimensions!

The title will include both the original R-Type and R-Type II. The game can be played in both 2D and 3D mode. The 2D version features graphics straight out of the arcade release. Other enhancements include a 2-player co-op mode, unlimited lives option, and achievements. The game is scheduled to come out by the end of the year. Check out the official site and enjoy the trailer below!

 

 

OFFICIAL PR:

Tozai Games announced today that R-Type™ Dimensions will be launching worldwide on Nintendo Switch™ and Steam in late 2018. R-Type Dimensions includes both acclaimed arcade classics initially published by Irem, R-Type and R-Type II. Each title can be played in classic mode with the original 2D graphics and retro music or with hi-res 3D graphics and remastered audio.

Two new features will be introduced in this edition: Full power-up mode, allowing players to power their ships to maximum weapon in Infinite Mode, and Fast forward, the ability to speed up the game in any mode. The Switch version will also feature in-game achievements.

Additional features of R-Type Dimensions include:

-Two complete games: includes all 8 original R-Type levels and all 6 original R-Type II levels
-Switch between hi-res 2D/3D graphics with revamped music, or play the classic versions with the push of a button
-Infinite Mode and Level Select: learn the levels inside and out for the perfect, 1CC runs
-Co-op Mode: 2 players can play together “couch co-op” style or add collision for competitive play
-Slow motion play function: weave through bullets and enemies with ease
-Custom controller configuration: change the button layout to match your play style

 

[Source: Gematsu]

 

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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