The Nintendo Switch has been getting its fair share of mobile ports, with no doubt plenty more to come in the future. However, what you don’t see every day is a sequel to a mobile game being made exclusively for the system. This is where Gear.Club Unlimited 2 comes in. While the first game did alright on the Switch, the developers at Eden Games listened to fans’ feedback and put their effort into making a much bigger console exclusive sequel to their game. What we got, however, is not the payoff we were waiting for.
Right off the bat, we must confront the elephant in the room. Yes, this is a sequel to a mobile game that was made into a Switch port. While the developer aimed for a much bigger game this time around, it doesn’t feel like they tried hard enough design wise. The game still feels set up like a mobile game in many ways. From the menu design to the garage customization, to even the loading screens, which appear more often than they should and last much longer than I’d like. In this review, there will be a lot of things to praise this game for, but for those expecting a true console experience, you may be disappointed.
When it comes to racing in this game, the developer went for a more realistic approach. This means there aren’t any crazy drifting, absurd stunts, and so forth. Your cars feel like they have actual weight to them, which makes driving them a bit tricky. Most people will no doubt struggle with the controls, especially when it comes to taking sharp turns, as they require you to make a near full stop in order to make them. There are options to make the car physics a bit easier to control, but I have only noticed a very slight change when adjusting them. I found that the more you play, the better you’ll understand the controls and how to navigate the tracks. While I had an easy time coming to grips with the controls, I know it’ll be very hit or miss for others.
Despite the mobile feel of the game, there is quite a bit of content to digest. There’s a rather extensive single player story mode, where you can race in through hundreds of races and tournaments, customize your garage, and unlock a variety of different cars and customization options. There’s also a decently sized multiplayer mode, which will let you race against players locally and a feature where you can make and join clubs online. In these clubs, you can compete in time attack challenges with other players in order to climb leaderboards and raise your club’s rank. Adding to the replay value are the club tournaments that give you new content to come back to every week.
Gear.Club Unlimited 2 does look rather amazing in motion. There is such a fine level of detail to the cars and racetracks that can’t go unappreciated. While there are some cut corners, like the poorly designed character models and the painfully long loading screens, the core game itself is just beautiful. Every track breathes life and they manage to make each track feel unique within whatever environment it’s set in. The cars look amazing as well, which is benefited by the ample amount of customization options for each car you have. It’s obvious the developers took extra care in the graphics department.
While this review has stayed mostly positive, the negatives shouldn’t be brushed off so easily. The loading times are around 30 seconds to 1 minute each time you go anywhere in a menu. The controls feel a bit stiff and aren’t as fun as some other racing games out there. The price is too high at $60 for a game that at its heart still feels a bit like a mobile game. All of these issues really hurt what could have been a far better experience. One of the key essentials in any racing game is good gameplay and spot-on controls and unfortunately that’s not the case here. With little to no sense of speed or magical gameplay secret sauce at play here, it’s hard to give Gear.Club Unlimited 2 a recommendation.
Gear.Club Unlimited 2 Review
- Graphics - 8/108/10
- Sound - 7/107/10
- Gameplay - 4/104/10
- Lasting Appeal - 7/107/10
Final Thoughts: MEDIOCRE
Gear.Club Unlimited 2 attempted to make a console sequel from a mobile game but didn’t put in enough effort to do so. The game looks beautiful, and there is a hefty amount of content to unlock. But the heavy controls, unbearable loading times, and overall mobile feel of the game ruin what could have been an amazing experience. Oh, and it’s way too expensive for what you get.
Jordan is a gaming fanatic who grew up in a home of shovelware. Years of discounted drivel has molded this man, shaping him into the seeker of quality he is today.