For $50 You Have The Opportunity To Purchase EA’s Burnout Paradise Remastered

Today should have been a great day for team EA with their announcement that Burnout Paradise Remastered has a release date for the Switch: June 19, 2020. I’m a huge fan of the Burnout series and have long wanted the franchise to return in some form. But, hey, I’ll take a remaster if that’s what they can offer.

The last title in the racing series to hit a Nintendo console was Burnout 2 for the GameCube. So it’s been a long time (18 years) since Nintendo fans have had a chance to hit the streets and burn some rubber. Burnout Paradise Remastered will run at 60 frames per second on the Switch and includes all of the mainline DLC that was released (Cops & Robbers pack, Legendary Cars, Burnout Bikes, Big Surf Island). The game includes an online mode for up to eight players as well!

But (and this is a BIG but) the game is coming out at the rather high price of $49.99. That’s rather steep considering the game is currently $19.99 on Xbox One and PS4. Now, I know you’re going to say that the game released higher on those platforms, and you’d be right – $39.99 was the original asking price. However, when smaller third parties and independent studios can release Switch games on cartridges for $19.99 and $29.99 and still turn a profit, it’s hard to believe EA can’t as well.

My first hunch was that maybe the game is so large in size that it required a more expensive game card and that’s why the retail price was higher. However, going to the official page on Nintendo’s site they list the game as only coming in at 4 GB. Now I don’t claim to know how much time and money EA put into creating this port for the Switch, but the $50 price tag is just one more example of how the company doesn’t understand how to market its games on a Nintendo console. From using outdated last-gen technology (FIFA) to completely ignoring games that would probably perform quite well with Switch’s target demographics (The Sims and Plants vs Zombies), it’s clear EA has yet to take the platform seriously.

I’m happy Burnout Paradise Remastered is coming to the Switch for those that want to play a fun arcade racer. Whether or not you think the $50 asking price is appropriate is up to you to vote with your wallet.

 

 

OFFICIAL PR:

The Burnout™ franchise races onto Nintendo Switch for the first time ever in 2020! With its arrival, racers will be able to wreak havoc in Paradise City wherever they want, adding yet another dimension to the ease of play and thrill of this action racing classic. All eight main DLC packs, all cars, all the arcadey fun – and for the first time ever – all available on the go.

Optimized for the Nintendo Switch, soak in the sights of an open world with 60 silky-smooth frames per second, high-resolution textures, pinch-and-pull map controls, and all the main DLC released in the year after the original 2008 release. The Cops and Robbers pack, Legendary Cars, Burnout Bikes, Big Surf Island, and more are available as soon as you start playing.

While there’s a whole lot to discover on your own while blazing down the city avenues and wild mountain roads, Burnout Paradise Remastered on Nintendo Switch gets an additional layer of madness in multiplayer, supporting adrenaline-fuelled online races and challenges with up to eight other players. Or, pass the controller (or console!) in local party play.

Burnout™ Paradise Remastered for Nintendo Switch is the same action racing game that won the hearts of critics (82 on Metacritic) on release back in 2018. We’ve heard you loud and clear ever since, so we’re very excited about bringing back the Burnout franchise to a Nintendo console – the first entry since Burnout 2: Point of Impact, released 18 years ago.

UK-based Stellar Entertainment, featuring veteran ex-Criterion and Burnout franchise talent, is once again behind the steering wheel of development – making sure that you can not only enjoy the ultimate driving playground at home but also carry it with you, later this year.

 

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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