The Legend Of Zelda: Breath Of The Wild Preview – Page 2

[Updated on 12/30/16 with Guardian Artwork]:

 

[Updated on 12/28/16 with Shrine Screen]:

 

[Updated on 12/23/16 with Cold Weather Tunic Concept Art]:

 

[Updated on 12/21/16 with Camping Screen]:

 

[Updated on 12/16/16 with New Concept Art]:

[Updated on 12/15/16 with Holiday Video]:

[Updated on 12/14/16 with New Screenshot]:

Nintendo updated its Facebook page with a new screenshot from the upcoming Legend of Zelda: Breath of the Wild for the Wii U and the Switch. It shows Link on top of a mountain looking out across the land. Colorful trees dot the landscape and as the sun begins to set and the stars peek through the partly cloudy sky.

 

No word on whether this is from the Nintendo Switch or the Wii U version. Also, it seems that Nintendo is going to offer regular screen updates on the game. They posted:

Now until the launch of The Legend of Zelda: Breath of the Wild, we’ll be exploring the Hyrulian landscape with new screenshots.

Does this mean daily screens? Time will tell, but it is exciting to see more of Hyrule. We will be sure to keep you updated as the new screens are released. Our preview of the game will contain all of the screens and new information in one place.

[Updated on 12/3/16 with 30th Anniversary amiibo Support Details]:

Yesterday the new 30th anniversary Zelda amiibo were released. They include 8-bit Link, Ocarina of Time Link, and the dual-pack that contains Windwaker Link & Zelda.

These new figures are compatible with the upcoming The Legend of Zelda: Breath of the Wild. According to Nintendo:

The Legend of Zelda 30th Anniversary amiibo are in stores today! Each will offer random items you can use in the game when used with The Legend of Zelda: Breath of the Wild. Legend has it, you may even receive a treasure chest with a rare item if you’re lucky?!

In addition to a treasure chest, the various amiibo will give players some additional materials. 8-bit Link will reward players with a random number of barrels of rupees. Ocarina of Time Link gives players a random amount of meat.

Toon Link brings a random amount of fish. Lastly, Wind Waker Zelda will reward players with a random selection of plants. Details are scarce, but we assume you can probably only use one of each amiibo per 24 hours, similar to previous usage limits in other games.

Remember, the Wolf Link amiibo is also able to be used in the game. By tapping it to the GamePad or Switch, Wolf Link will materialize in the game to help take care of monsters and to locate treasures.

[Updated on 12/1/16 with Let’s Play Video]:

[Updated on 12/1/16 with The Game Awards Teaser Trailer]:

[Updated on 10/31/16 with New Piece of Art]:

It’s my favorite time of the year, and apparently I’m not alone. An artist working on The Legend of Zelda: Breath of the Wild just posted a new piece of artwork for the game on Twitter. It shows Link climbing up a large mountain, which just happens to look like a gigantic pumpkin. What mysteries await at the top? Hopefully we won’t have to wait too much longer to find out.

zelda-breath-pumpkin

 

[Updated on 10/26/16 with Day to Night Time Lapse Video]:

This time lapse video for Breath of the Wild used to appear on Nintendo of Japan’s Zelda homepage. It has since been removed so we wanted to make sure it was saved for prosperity. It can be quite relaxing to sit back and watch day slowly turn into night.

A couple of things to watch out for. At 1:36 you get your first glimpse at the huge Guardian or monster climbing up Death Mountain. You’ll soon see it climbing down the other side. This continues throughout the video.

At 16:35 a meteor crashes down from the sky! Its reflection can even be seen in a nearby lake as it hits the ground. Upon doing so it leaves a huge beacon of light to give Link a marker to track it down. What could be waiting there? Precious metals or an amazing treasure? We can’t wait to find out!

[Updated on 10/25/16 with Comparison of Breath of the Wild to the original Zelda]:

We’ve known since E3 that The Legend of Zelda: Breath of the Wild was shaping up to be a very special game. From the moment Nintendo showed off the official logo for the Japanese version that uses the same font as Zelda on the Famicom Disk System the nostalgia kicked in for many gamers. Nintendo of Japan has updated its official Topic Blog to show off some more comparisons between the original NES Zelda and the upcoming Wii U and Nintendo Switch game.

In addition to the familiar logo, one of the first characters that players will stumble upon is the old man by a campfire. A similar fellow was present at the very beginning of the original Zelda game, proclaiming that it’s dangerous to go alone as he gives Link his trusty sword. In Breath of the Wild he offers up some sage advice and allows Link to borrow one of his nearby tools.

One of the more memorable screens in the original Zelda featured two big rock formations, known as Spectacle Rock. It makes a return in Breath of the Wild, complete with an archway connecting the two pieces (like a pair of glasses).

One of the essential items that Link had to use in the original adventure was the raft. It makes a return here, but instead of just moving on its own, Link will need to swing a big leaf to create enough wind to fill the sails and move the raft.

Lastly, brave players who conquered the various underworld dungeons will no doubt remember the Skull room and map. These make a return as enemy hideouts and it’s possible to wipe out the inhabitants with one well-placed shot of an arrow. Kaboom!

There are sure to be many more similarities between the two games. Nintendo isn’t ready to show any areas outside of the Great Plateau (which is under 2% of the entire world). I look forward to discovering the links between the two games. The Legend of Zelda: Breath of the Wild is scheduled to release for the Wii U and Nintendo Switch sometime in 2017.

 

[Updated on 10/20/16 with 3 new trailers]:

[Updated on 8/31/16 with 4 gameplay snippets]:

[Original Article]:

Nintendo brought one playable game to this year’s E3 show, and that was The Legend of Zelda: Breath of the Wild for Wii U. The game is also in development for Nintendo’s next platform, the NX. Both are scheduled to release on the same day sometime in 2017. Most clues point to March, but it should be noted that Nintendo hasn’t confirmed timing as of yet.

Throughout E3 we had several articles as well as different artwork, screens, and videos. It was high time we wrapped them all up into a single preview page for easy perusal. In addition, if you’re really interested in learning about the various items that were found in the various E3 demos, check out our Item Guide. It took a long time to put together, and although it’s surely not all-inclusive, we think we did a pretty good job at discovering most of the items found in the demo.

Treehouse Live Reaction

Nintendo started off the Treehouse Live stream with a bang. Reggie came out and introduced us to The Legend of Zelda: Breath of the Wild. The trailer was absolutely stunning! The art style is beautiful and the world looks so alive, mysterious, and lived in. The game reminds me a little of something like Shadow of the Colossus in mood where there seems to be a lot of exploring on your own and mysterious locations to discover. It also gives me a vibe from the very first Zelda game, which is really fresh, new and exciting.

Some of the new things that I noticed in one viewing of the trailer are Link’s new gameplay mechanics. First up is Link’s ability to climb. He’s shown scurrying up trees, cliffs, and buildings. As a fan of the Uncharted games, this is a very welcome way to traverse the environments.

Link can also get an axe to cut down trees. The video showed him making a path across a chasm with a fallen tree. Link can also create camp fires and even cook or burn areas of wilderness to clear them out.

The environments look amazing. There are vast plains with grass swaying in the wind. There are tropical areas with palm trees and beaches and ocean waters. Link can go swimming, and he even strips down to trunks. There seems to be a focus on hunting and gathering, with Link able to sneak around areas. He can also attack with a spear, in addition to his bow and arrow and sword.

Reggie also mentioned that this Zelda game has a seamless world. Hyrule is alive with adventure and it will be a resource, and ally, and an enemy. The game demo being shown at E3 is a tiny slice of the full game, and even that won’t be fully explored by anyone at E3. Nintendo will focus on the gameplay and environment, but news about detailed story and characters will most likely come at a later date.

We are going to have a ton more of information soon, but this is what I noticed as the video aired live. I’m sure there’s so much more that I left out, but you can watch it yourself to find more secrets!

Aonuma Visits Treehouse Live

Aonuma visited the Treehouse Live set and mentioned that he created the game to break conventions of what a Zelda game is. They’re going to try not to spoil too much of anything in the game.

zelda4

The live gameplay demo shows Link floating in a tub inside some mechanical, almost alien-looking, contraption. It almost looks like he was in cryogenic sleep. He’s in the Shrine of Resurrection, and there are all sorts of glowing mechanical contraptions. Link is awoken by a woman’s voice who tells him to take the Sheikah Slate, a mysterious tablet that will help Link in his quest. It looks like they’re merging technology with the world of Zelda. The first thing Link finds in a treasure box is an old shirt. The second chest has some well-worn pants. To get out of the starting area, Link must use his Sheikah Slate to activate a pedestal to open the door. Sunlight beams into the dark place and steps lead up and out into the world.

The woman’s voice says, “Link you are the light. Our light! That must shine upon the world again. Now go!” Link can now jump and go up walls. He scurries across the Cliffside to look at the vast land sprawled across the horizon. The camera pans over to a building in the distance. The overworld is called Great Plateau and is where the E3 demo takes place. The first item Link can pick up is a stick and also some Hylian Shrooms. Looks like there will be lots of items in the environment to pick up. Link can scale any mountains and walls. Link has a stamina gauge, which will limit how far he can climb.

Link can even push boulders down hills to take out enemies and clear paths. Link climbs a tree to grab some apples. The woman talks to Link through the Sheikah Tablet and marks on his map where to go. The first person Link encounters is an Old Man, harkening back to the original Zelda game where you talk to the guy in the first cave. You can light the tree branch on fire to burn shrubs and other items. Right away Link can grab an axe to chop down trees to create firewood and later use to set a campfire. There are a lot of items in this first area to pick up. It appears that items and weapons have an attack value. As Link picked up a rusty sword it had attack of 5 versus his axe, which was an attack of 3.

The freedom of the world is immediate. There are vast areas to just run around in and you can cut grass like always. Link comes across some Moblins in a camp. They attack with clubs and sticks. Link picks up a pot lid to use as a shield. As Link strikes down an enemy, his rusty sword broke. Items have durability and will deteriorate as used. The idea is that you battle enemies and then take their weapons to use as your own.

Can eat mushrooms and apples to regain health. Link stumbles across the Temple of Time, but its in ruins. It appears that this game might take place many years later as most areas look destroyed. Lack of music in this area is noticeable as you can hear the wilderness around you – like the wind and the birds and the insects. Small music cues occasionally play as you progress.

In prior Zelda trailers, including the first shown, there were big Guardian enemies that chased after Link. Here they have been destroyed and are in pieces. Obviously there has been a time jump from that first trailer and what we are seeing in this demo. Perhaps time travel will once again play a key component in this game.

This game’s story will be revealed by exploring. This way you can go at your own pace. The environments and world are inspired by Japanese animation. The visuals are very much designed to look like an interactive cartoon. The visuals are designed to look like “open air painting” where an artist will go outside and paint the environment around him. The music is also used sparingly because the users will be able to explore at their own paces. The music will be blended into the game at key moments. The piano background music has been designed to strike a chord in peoples’ emotions and to match the nature around them.

The demo being shown at E3 will have a time limit. Treehouse Live forgot to disable the time limit and so Bill had to start over from the beginning. Oops! Apparently there won’t be any story spoilers throughout the streams today, so feel free to watch.

We will update more throughout the day as we learn more! So far I’m completely psyched and excited for this game. Simply can’t wait for it to release as the game world looks so fun to explore.

Miyamoto Visits Treehouse Live

Mr. Miyamoto joined the Treehouse Live crew to talk more about The Legend of Zelda: Breath of the Wild. He says this new game harkens back to the original Zelda to allow for freedom of exploration. You start off the game with really nothing. You have to get a shirt and some pants and then progress to get yourself some tools and weapons. The original Zelda game was unique for its time because the levels weren’t like Mario where they were fed to you in a specific order. Instead, the world was laid out and you could freely explore every nook and cranny.

Zelda_E3_11am_SCRN021

In the first Zelda’s instruction book there was an illustration that detailed what the land of Hyrule looks like. They took that inspiration and ran with it for this new game. It shows Link crouched on a mountain ledge and the beginning of this game has the same location in-game, fully realized! Miyamoto says that you’ll need to interact with nature and the wilderness to find out your role in this game’s world. Again, with this new title you can wander off in any direction you choose and have the world unfold in front of you.

Miyamoto’s role in this game is executive producer. His main goal is to make sure Link’s movements are natural and work well, as well as his interactions with the world. He’s also in charge of the financials for the game, to keep the budget in line.

We will continue to update as the day goes on with new media and news. Keep checking back for more information!

Wolf Link Amiiibo’s Use In Breath of the Wild

Earlier this year Nintendo promised that the Wolf Link amiibo that was included with Zelda: Twilight Princess HD on the Wii U would be used in some fashion in the new Zelda game. We finally know what this amiibo will do! Tapping it to the GamePad will bring Wolf Link into the world of the new game and become a partner character to help you through your adventure. Unlike past games where you had Navi or Midna with you, for the most of this game it’s a solitary experience. So some people may like to have a partner character to assist in the game.

Wolf Link can attack enemies for you. In addition he can alert you of incoming enemies and will even crouch and growl when something curious appears nearby. He looks really good in Breath of the Wild and seems like a fun addition to the gameplay. The Wolf Link does have his own hearts, of which is the same number from what he had in your Twilight Princess save for the amiibo. If he does fall in battle, you won’t be able to use Wolf Link for 24 hours.

If you get separated from Wolf Link, you will be able to whistle and he will come back to you. He can also sniff out secrets and items for you. Overall, he seems like a nice addition to the game, especially for those of you out there that already own the amiibo.

New Breath of the Wild Amiibo

Today Nintendo showed off three new amiibo that will be compatible with the The Legend of Zelda: Breath of the Wild. Archer Link is the first one Treehouse showed off that can be used in the game. It looks to be the most detailed amiibo so far. The figure looks very close to the model in the game and retains the same artistic direction.

Rider Link wears the blue tunic with a hood pulled over his head. Extra details like the shield and pouch are on the back of the horse.

The last of the three new amiibo is the Guardian amiibo. It will feature bendable legs to pose the amiibo the way you like. It’s the first enemy shown in the original trailer for the game several years ago.

Artwork