The Legend of Zelda: Breath of the Wild Weapons

What would a Zelda game be without weapons? This time Link starts off naked and doesn't have any weapons at the beginning of the game. Of course, it's dangerous to go alone, so he quickly comes across items scattered around the plateau. A simple tree branch will do in a pinch, but he'll need some stronger weaponry to take on more formidable foes.

Luckily Link can steal weapons from his enemies. In fact, it will be necessary to survive because the weapons have limited uses and will break over time. The game will notify the player when the weapon's durability is almost out. A good strategy is to then throw the weapon at an enemy as it will deliver a critical hit, often delivering twice the damage. Scavenging for new weapons will be par for the course, so Link will have to learn the benefits of all the different types. Some will be more powerful, but slower to swing (axes), while others will be weaker, but have extended reach (spears).

Melee weapons aren't the only tools Link will have to do battle. Bows and arrows allow for ranged combat, as do some other items, such as the Fire Rod. Link has access to his Sheikah Slate, which will allow him to generate bombs and other cool magical items for some really cool encounters. Even in this small E3 demo there are plenty of weapons to find and utilize. Plus, don't forget that somewhere in Hyrule the Master Sword sits silently waiting for the hero to find it.

Boko Club

Damage: 4

A crude Bokoblin club made to clobber small prey. It’s essentially a stick, so its durability is low.

Boko Spear

Damage: 2

A spear recklessly carved from a tree branch. Useful for skewering fish and meat, which can then be cooked over a flame. If it’s close to breaking, consider throwing it.

Bokoblin Arm

Damage: 5

A skeletal arm that keeps moving even after it’s severed from its body. It’s kind of gross to strap to your back, but it’ll do in a pinch. It’s old and fragile, so it’s quick to break.

Farmer's Pitchfork

Damage: 2

A farming tool used to collect hay efficiently. It’s light enough to be used by anyone. The four prongs are very sharp.

Fire Rod

Damage: 5

A magical rod that can cast fireballs. The rod will break if it strikes something directly, so use it wisely.

Iron Sledgehammer

Damage: 12

This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too.

Korok Leaf

Damage: 1

A single swing of this giant, sturdy leaf can create a gust of wind strong enough to blow away light objects.

Rusty Broadsword

Damage: 5

A rusty sword used ages ago by a skilled swordsman. It can do some damage in the right hands but also breaks quickly.

Soldier's Broadsword

Damage: 14

A sword brandished by the soldiers who once protected Hyrule Castle. Its durable blade is well tuned for slaying monsters.

Torch

Damage: 2

A torch that will stay lit once ignited. If you put it away, the flame will be extinguished until you light it again.

Traveler's Spear

Damage: 3

A spear used mainly by travelers to fend off wolves and other beasts. It’s easy to hold and simple to use.

Traveler's Sword

Damage: 5

A very common sword often kept by travelers to fend off small beasts. It’s fairly durable, but a bit unreliable against monsters.

Tree Branch

Damage: 2

A branch from a local tree. It doesn’t do much damage, but it doesn’t have to. Great for throwing at things or for swinging around haphazardly during peaceful jaunts.

Woodcutter's Axe

Damage: 3

A woodcutter’s tool of choice for felling trees. Its formidable weight and uneven balancing make it a slow, inefficient weapon.