Jakarta, nintendotimes.com – Ada sesuatu yang ajaib saat sebuah game indie kecil mampu menembus batas popularitas global. Hollow Knight, karya studio kecil asal Australia, Team Cherry, adalah salah satunya. Rilis pada tahun 2017, game ini awalnya mungkin terlihat sederhana: platformer 2D dengan gaya kartun gotik. Namun, begitu dimainkan, ia m
Gaming Technology: The Evolution of Play – My Journey from Joystick to Cloud Gaming
JAKARTA, nintendotimes.com – Alright, before you roll your eyes and think, “Another tech guy hyping up the latest console,” hear me out. Today, I want to share something real about Gaming Technology: The Evolution of Play. It has totally changed how I—and probably you—see free time, friendships, and even my own self-discipline (ou
Game Development: Crafting Immersive Experiences That Hook You for Hours
JAKARTA, nintendotimes.com – Game Development: Crafting Immersive Experiences isn’t just a fancy phrase for building games. It’s literally a rollercoaster ride full of late-night code, design flops, unexpected wins, and those little “wow” moments that make you realize—oh, shoot—this is actually working. I’ve been at it long enough to have a c
